For every step in the right direction, like a slower timescale for strategic gameplay and a more flexible province system, there are steps back towards the wrong, like an interface even more crowded than before and more full of pointless numbers and bars to signify the presence of mostly meaningless systems. I am really looking forward to this episode, because I just got done with twenty-hour hours of Total War: Attila, courtesy of Steam's free weekend, and I found it just to have covered all of the bad design decisions in Rome 2 with a wealth of band-aids.
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